ONLINEGRANT_WORKS® · PRODUCT + ENGINEERING STUDIOPERTH · WAGW.SYS v1.1

[ GW.SYS v1.1 ]PRODUCT + ENGINEERING STUDIO // PROPRIETARY SYSTEMS

Independent product and engineering studio. Proprietary systems, original games, native software, and working hardware. Designed, shipped, and operated from Perth.

LIVE SYSTEMCANONLOCK II · 5K+
PLAYABLEMAUL · STEAM DEMO
SHIPPEDLEVELS · macOS
PACKAGEDGW PLAYER · 2 OS
01SELECTED ENGINEERING // LIVE PROPRIETARY SYSTEM
PERSISTENCE INFRASTRUCTURE // POWERS CREATIONOS

CANONLOCK II®

ENGINEERING CASE FILE // CREATIONOS

The proprietary persistence engine powering CreationOS. Designed to hold world state, mechanical truth, and long-running consequences beyond 5,000 turns.

CANONLOCK® II // PERSISTENCE ENGINE
CANONLOCK II®
CANON HELD EXACT / 5000+ TURNS DEEP
DEEP MEMORY
REMEMBERS EVERYTHING / FORGETS NOTHING
THE LIVING WORLD®
MOVES WHILE YOU ARE GONE
THE LEDGER
GOLD · GEAR · GRUDGES / EXACT
ANY WORLD
DESCRIBE IT. IT EXISTS.

CAPABILITY RANGE // EVIDENCED IN THE WORK

FROM SYSTEMTO SURFACE.

Product direction, interaction design, engineering, release, and operation. The range is broad; the public claims stay tied to something that actually works.

DISCUSS A BUILD ↗
01SYSTEM ARCHITECTURELONG-RUN STATE · PRODUCTION OPERATIONS
02GAME SYSTEMSPHASER · STEAMWORKS · VERIFICATION TOOLING
03NATIVE macOSSWIFTUI · CORE AUDIO · NOTARIZED RELEASES
04DESKTOP + MEDIAELECTRON · REACT · WEB AUDIO
05FIRMWARE + DEVICESESP32 · PYTHON DAEMONS · SERIAL RESILIENCE
03TRANSMISSIONS // RELEASES + TECHNICAL NOTES

INTERCEPTTHE SIGNAL.

A low-volume record of shipped releases, playable builds, and technical notes from the studio floor.

SIGNAL INTERCEPT // CH 03

NO SPAM // ONE EMAIL WHEN IT MATTERS