[ GW.SYS v1.1 ]PRODUCT + ENGINEERING STUDIO // PROPRIETARY SYSTEMS
Independent product and engineering studio. Proprietary systems, original games, native software, and working hardware. Designed, shipped, and operated from Perth.
CANONLOCK II®
ENGINEERING CASE FILE // CREATIONOS
The proprietary persistence engine powering CreationOS. Designed to hold world state, mechanical truth, and long-running consequences beyond 5,000 turns.
PUBLIC RECORD // 04 SELECTED OUTPUTS
SHIPPED.PLAYABLE.IN USE.
A deliberately short list. Every project below has a public release, a playable demo, a working packaged build, or a real daily-use system behind it.
OPEN THE WORK INDEX ↗
MAUL TACTICS
Competitive maze tower defence where every tower rewrites the route. A free, playable demo is live on Steam.

LEVELS
A native per-app volume mixer for macOS. Turn one app down without touching the rest.

GW PLAYER Mk. II
A tactile desktop music player with local playback, a real 10-band EQ, live spectrum display, and an integrated YouTube Music bay.
LILYGO DESK UNIT
A physical desk display that turns coding-session state and plan usage into a glanceable, always-on instrument.
CAPABILITY RANGE // EVIDENCED IN THE WORK
FROM SYSTEMTO SURFACE.
Product direction, interaction design, engineering, release, and operation. The range is broad; the public claims stay tied to something that actually works.
DISCUSS A BUILD ↗INTERCEPTTHE SIGNAL.
A low-volume record of shipped releases, playable builds, and technical notes from the studio floor.
NO SPAM // ONE EMAIL WHEN IT MATTERS


