ONLINEGRANT_WORKS® · PRODUCT + ENGINEERING STUDIOPERTH · WAGW.SYS v1.1
SELECTED WORK // BEAGBOI GAMES // GW-LAB-021
ON STEAM // DEMO LIVE2026 · v0.5.2

MAUL TACTICS

Competitive maze tower defence where every tower rewrites the route. A free, playable demo is live on Steam.

Free demo live on Steam

Free demo live on Steam. Full release remains in development.

CASE FILE // GW-LAB-021ON STEAM // DEMO LIVE · 2026

OVERVIEW

Maul Tactics reworks the Warcraft III maze tower-defence format around a simple rule: there is no fixed track. The maze is built from your own towers, so placement is path design, economy, and defence at the same time.

The public Steam demo includes the playable loop, race selection, progression, achievements, and the systems needed to measure and tune real runs.

THE BUILD

The production game is built with Phaser 3, TypeScript, Vite, Electron, and Steamworks integration. Determinism tests, replay verification, exploit checks, and automated balance tools sit alongside the game client.

Pathfinding re-solves whenever the maze changes, keeping every route legal while still allowing the player to weaponise the shortest path.

WHAT'S NOVEL

Race-asymmetric upgrade trees change how a player should shape the board, not just the size of the numbers.

Competitive structure is part of the core simulation. It is not a separate mode added after the single-player game.

GALLERY
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