ONLINEGRANT_WORKS® · PRODUCT + ENGINEERING STUDIOPERTH · WAGW.SYS v1.1
STUDIO // GW-2026-PER

THE STUDIO.

GRANT_WORKS is an independent product and engineering studio based in Perth, Western Australia. Founded and led by Grant, the studio builds proprietary systems, original games, and native software from product architecture through deployment and operation.

The throughline is proprietary systems. Grant's work includes designing and developing CANONLOCK II, the persistence engine powering CreationOS; building Maul Tactics with Phaser 3, TypeScript, Steamworks, and its verification tooling; and shipping native macOS software. Core product architecture remains private where it creates the advantage.

The record backs it up: shipped products, a live Steam demo, world-state held beyond 5,000 turns, and 8th place at Supercell AI's Global AI Game Hack 2026.

Every case file states what shipped, what remains in development, and where the evidence can be inspected. For a product, prototype, engine, native utility, or intelligence dashboard, discuss the build directly with the studio.

CAPABILITY RANGE // EVIDENCED IN THE WORK

FROM SYSTEMTO SURFACE.

Product direction, interaction design, engineering, release, and operation. The range is broad; the public claims stay tied to something that actually works.

DISCUSS A BUILD ↗
01SYSTEM ARCHITECTURELONG-RUN STATE · PRODUCTION OPERATIONS
02GAME SYSTEMSPHASER · STEAMWORKS · VERIFICATION TOOLING
03NATIVE macOSSWIFTUI · CORE AUDIO · NOTARIZED RELEASES
04DESKTOP + MEDIAELECTRON · REACT · WEB AUDIO
05FIRMWARE + DEVICESESP32 · PYTHON DAEMONS · SERIAL RESILIENCE
02COMMISSIONS // BUILT TO ORDER

The studio takes a small number of contract builds: game prototypes, engines and tooling, native macOS utilities, and intelligence dashboards like WAR ROOM. Write to hello@grantworks.systems with the problem, the intended users, and the delivery window.